Weapon Props

Name Effect Source
Analog Immune to anti-technology abilities; no electronics or power sources. CRB
Archaic Deals 5 fewer damage against targets wearing non-archaic armor. CRB
Automatic Can fire in fully automatic mode, attacking all targets in a cone. CRB
Blast Fires in a cone out to the first range increment, hitting all targets. CRB
Block Grants +1 AC against the struck target for 1 round after a successful melee hit. CRB
Boost Spend a move action and charges to add extra damage to the next attack. CRB
Bright Illuminates the area within 20 ft. of the target for 1 round after attacking. CRB
Disarm +2 bonus to the attack roll for disarm combat maneuvers. CRB
Entangle Hit creatures become Entangled until they escape with Acrobatics or Strength. CRB
Explode Detonates at a targeted intersection; all in blast radius attempt Reflex for half. CRB
Injection Loaded with a drug, poison, or medicinal; automatically injects the target on hit. CRB
Line Fires a piercing projectile in a straight line, hitting all targets in its path. CRB
Nonlethal Deals nonlethal damage. CRB
Operative Operatives can use trick attack with this weapon; anyone may use Dex instead of Str to hit. CRB
Penetrating Ignores an amount of hardness equal to the weapon's level. CRB
Powered Runs on an internal battery; usage is per minute of operation rather than per attack. CRB
Quick Reload Reload as part of the same action as firing. CRB
Reach Extends your melee reach to 10 feet with this weapon. CRB
Sniper Aim as a move action to use a longer range increment on your next attack. CRB
Stun Toggle to nonlethal mode (or back) as a move action. CRB
Thrown Can be thrown as a ranged attack; apply Strength to damage. CRB
Trip +2 bonus to the attack roll for trip combat maneuvers. CRB
Unwieldy Can't be used in a full attack, more than once per round, or for attacks of opportunity. CRB