Crit Effects Critical Hit Effects
| Name | Effect | Source |
|---|---|---|
| Arc | Deals listed damage to a second creature within 10 ft. of the original target. | CRB |
| Bleed | Target gains the Bleeding condition. | CRB |
| Burn | Target gains the Burning condition. | CRB |
| Corrode | Target takes listed ongoing acid damage (functions as Burning but deals acid). | CRB |
| Deafen | Fort save or target is Deafened for 1d4 minutes. | CRB |
| Injection DC +2 | Increases the save DC of any injected poison or drug by 2. | CRB |
| Knockdown | Target is knocked Prone. | CRB |
| Severe Wound | Roll twice on the Wounding Weapons table and choose the result. | CRB |
| Staggered | Fort save or target is Staggered for 1 round. | CRB |
| Stunned | Target is Stunned for 1 round. | CRB |
| Wound | Roll on the Wounding Weapons table; target may suffer a lasting injury. | CRB |
No critical hit effects match that filter.