Soldier

Soldier
CRB, pg. 110

HP 7
SP 7
Key Ability Str or Dex
Skill Ranks 4 + Int modifier
Armor Light armor, Heavy armor
Weapons Basic melee weapons, Advanced melee weapons, Small arms, Longarms, Heavy weapons, Sniper weapons, Grenades

Class Skills

Introduction

Conflict is an inevitable result of life. On every world that harbors complex living organisms, creatures battle one another for dominance, resources, territory, or ideals. Whether you've taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect embodiment of this truth. You're an expert at combat of all types but tend to prefer heavy armor and weapons—the bigger, the better. You may be a career soldier, a fresh mercenary recruit, or a lone wolf who rejects authority, but whether rushing in for hand-to-hand combat or firing tactical barrages, you're a consummate warrior, never hesitating to put yourself in the line of fire to protect your friends.

Class Features

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Primary fighting style, Primary style technique
2nd +2 +3 +0 +3 Combat feat
3rd +3 +3 +1 +3 Gear boost, Weapon specialization
4th +4 +4 +1 +4 Combat feat
5th +5 +4 +1 +4 Primary style technique
6th +6 +5 +2 +5 Combat feat
7th +7 +5 +2 +5 Gear boost
8th +8 +6 +2 +6 Combat feat
9th +9 +6 +3 +6 Primary style technique, Secondary fighting style, Secondary style technique
10th +10 +7 +3 +7 Combat feat
11th +11 +7 +3 +7 Gear boost, Soldier's onslaught
12th +12 +8 +4 +8 Combat feat
13th +13 +8 +4 +8 Primary style technique, Secondary style technique
14th +14 +9 +4 +9 Combat feat
15th +15 +9 +5 +9 Gear boost
16th +16 +10 +5 +10 Combat feat
17th +17 +10 +5 +10 Primary style technique, Secondary style technique
18th +18 +11 +6 +11 Combat feat
19th +19 +11 +6 +11 Gear boost
20th +20 +12 +6 +12 Combat feat, Kill shot

Class Feature Details

Primary Fighting Style

1st Level

You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. View all fighting styles.

Primary Style Technique

1st Level

At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

Combat Feat

2nd Level

At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. View combat feats.

Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. The feat you replace can't be one that was used as a prerequisite for another feat or other ability. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat.

Gear Boost

3rd Level

At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better at a particular type of weapon or armor. View all gear boosts. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost's name.

Weapon Specialization (Ex)

3rd Level

You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.

Secondary Fighting Style

9th Level

You choose another fighting style. Once you choose this second style, it cannot be changed.

Secondary Style Technique

9th Level

At 9th level and every 4 levels thereafter, you gain a style technique unique to your secondary fighting style. For the purposes of these style techniques, treat your soldier level as equal to your soldier level – 8.

Soldier's Onslaught (Ex)

11th Level

When you make a full attack, you can make up to three attacks instead of two attacks. You take a –6 penalty to these attacks instead of a –4 penalty.

Kill Shot (Ex)

20th Level

As a standard action, you can make a single attack against an enemy. If the attack hits and does not kill your enemy, you can expend 1 Resolve Point to force the creature to succeed at a Fortitude save or die. Once you've used this ability on a creature (regardless of whether or not you forced it to attempt a Fortitude save), that creature is immune to your kill shot for 24 hours.