Changelog

August 26, 2026

v1.1.0

  • Updated the Character Creator
    • Buy Equipment now behaves more like the Equipment browser - the single category dropdown has been replaced with the site’s full filter bar, and includes relevant columns
    • Proficiency is visible at the point of purchase - a “Proficient only” toggle filters the list to gear you can actually use, and a warning icon marks anything that would cost you the -4 penalty
    • Fixed: proficiency feats - taking Sniper Weapon Proficiency, Grenade Proficiency, Light Armor Proficiency or any of their siblings now correctly grants proficiencies downstream
    • Add Profession is easier to find on the Skills & Feat step, and clearly shows when it is unavailable because no skill points remain
    • New: Special Weapon Proficiency - previously hidden from the feat list in the Character Creator. Selecting this feat now opens a picker for which special weapon it applies to
    • Fixed: Toughness - now actually grants its Stamina Point
  • Various minor bug fixes

July 28, 2026

v1.0.0

  • Core Rulebook content - Spells, Equipment, Feats, Skills, Conditions, Descriptors, Critical Hit Effects, Weapon Special Properties, Fighting Styles, Afflictions, and all Rules references (Tactical, Class, Environmental, Spellcasting, Equipment, Skill, Creature Companion, Character Creation)
  • All seven CRB classes (Envoy, Mechanic, Mystic, Operative, Solarian, Soldier, Technomancer) with full supporting content - Magic Hacks, Mechanic Tricks, Drone Mods, Exocortex Abilities, Expertise Talents, Envoy Improvisations, Computer Mods, Mystic Connections, Operative Exploits/Specializations, Stellar Revelations, Gear Boosts, and sample Class Builds
  • Races, Themes, Archetypes, Template Grafts, and Graft Types
  • Creatures - Alien Archives 1-4, Creature Families, Creature Companion Rules, and Universal Monster Rules
  • Starships - full construction browsers (frames, weapons, power cores, thrusters, computers, armor, shields, sensors, expansion bays, security systems, defensive countermeasures, drift engines, crew quarters) plus starship rules and crew actions
  • Vehicles - browser, rules, and actions
  • GM Rules - Traps, Adventures & Campaigns, Stat Blocks, and Affliction rules
  • Character Creator wizard for guided level-1 character building, with a “My Characters” library to save, export and revisit builds
  • GM Screen for at-a-glance creature reference during play
  • Global search across all content types

Note

Also includes data from We Shall Catch Larks (WSCL), an original campaign supplemented by a handful of one-off imports from other Starfinder sourcebooks.