July 28, 2026
v1.0.0
- Core Rulebook content - Spells, Equipment, Feats, Skills, Conditions, Descriptors, Critical Hit Effects, Weapon Special Properties, Fighting Styles, Afflictions, and all Rules references (Tactical, Class, Environmental, Spellcasting, Equipment, Skill, Creature Companion, Character Creation)
- All seven CRB classes (Envoy, Mechanic, Mystic, Operative, Solarian, Soldier, Technomancer) with full supporting content - Magic Hacks, Mechanic Tricks, Drone Mods, Exocortex Abilities, Expertise Talents, Envoy Improvisations, Computer Mods, Mystic Connections, Operative Exploits/Specializations, Stellar Revelations, Gear Boosts, and sample Class Builds
- Races, Themes, Archetypes, Template Grafts, and Graft Types
- Creatures - Alien Archives 1-4, Creature Families, Creature Companion Rules, and Universal Monster Rules
- Starships - full construction browsers (frames, weapons, power cores, thrusters, computers, armor, shields, sensors, expansion bays, security systems, defensive countermeasures, drift engines, crew quarters) plus starship rules and crew actions
- Vehicles - browser, rules, and actions
- GM Rules - Traps, Adventures & Campaigns, Stat Blocks, and Affliction rules
- Character Creator wizard for guided level-1 character building, with a “My Characters” library to save, export and revisit builds
- GM Screen for at-a-glance creature reference during play
- Global search across all content types
Note
Also includes data from We Shall Catch Larks (WSCL), an original campaign supplemented by a handful of one-off imports from other Starfinder sourcebooks.