Equipment

Name Level Category Subcategory Price Bulk Damage Range EAC/KAC System Hands Damage Type Critical Special Source
Club 0 Weapon Basic Melee — L 1d6 B — — — 1h Bludgeoning — Analog, Archaic, Thrown (10 ft.) CRB
The Waiter 0 Artifact — — — — — — — — — — — WSCL
Aeon Stone, Clear Spindle 1 Magic Item — 245 cr — — — — — — — — — CRB
Anchoring 1 Weapon Fusion — — — — — — — — — — — CRB
Arrows 1 Ammunition — 50 cr L — — — — 1h — — — CRB
Artillery Laser, Azimuth 1 Weapon Heavy 425 cr 3 1d10 F 120 ft. — — 2h Fire Burn 1d6 Penetrating CRB
Baton, Tactical 1 Weapon Basic Melee 90 cr L 1d4 B — — — 1h Bludgeoning — Analog, Operative, Thrown (20 ft.) CRB
Battery, Standard 1 Ammunition — 60 cr — — — — — 1h — — — CRB
Battleglove, Cestus 1 Weapon Basic Melee 100 cr L 1d4 B — — — 1h Bludgeoning — Analog CRB
Bow 1 Weapon Special 255 cr 1 1d6 P 60 ft. — — 2h Piercing — Analog, Quick Reload CRB
Cable Line, Adamantine Alloy 1 Technological Item — 500 cr — — — — — — — — — CRB
Cable Line, Titanium Alloy 1 Technological Item — 510 cr — — — — — — — — — CRB
Called 1 Weapon Fusion — — — — — — — — — — — CRB
Carbonedge Shuriken 1 Weapon Special 85 cr — 1d4 P 10 ft. — — 1h Piercing Bleed 1d4 Analog, Quick Reload, Thrown CRB
Ceremonial Plate, Troop 1 Armor Heavy 110 cr 3 — — +1 EAC / +3 KAC — — — — — CRB
Charge Cloak 1 Magic Item — 200 cr L — — — — — — — — CRB
Comm Unit, Personal 1 Technological Item — 7 cr L — — — — — — — — CRB
Conservator's Kit 1 Technological Item — 200 cr L — — — — — — — — WSCL
Corpseskin 1 Augmentation Necrografts 200 cr — — — — Skin — — — — ARM
Darts 1 Ammunition — 20 cr L — — — — 1h — — — CRB
Defiant 1 Weapon Fusion — — — — — — — — — — — CRB
Detonator 1 Technological Item — 150 cr L — — — — — — — — CRB
Doshko, Tactical 1 Weapon Advanced Melee 240 cr 1 1d12 P — — — 2h Piercing — Analog, Unwieldy CRB
Durable 1 Weapon Fusion — — — — — — — — — — — CRB
Estex Suit, I 1 Armor Light 410 cr 1 — — +0 EAC / +1 KAC — — — — — CRB
Fire Extinguisher 1 Technological Item — 15 cr L — — — — — — — — CRB
Flare 1 Ammunition — 5 cr — — — — — 1h — — — CRB
Flare Gun, Survival 1 Weapon Small Arm 90 cr L 1d3 F 30 ft. — — 1h Fire Burn 1d6 Analog, Bright CRB
Frag Grenade, Mk 1 1 Weapon Grenade 35 cr L 1d6 P 20 ft. — — 1h Piercing — Explode (1d6 P; 15 ft.) CRB
Gill Sheath 1 Augmentation Biotech 95 cr — — — — Lungs — — — — CRB
Glamered 1 Weapon Fusion — — — — — — — — — — — CRB
Golemforged Plating, I 1 Armor Heavy 250 cr 3 — — +2 EAC / +5 KAC — — — — — CRB
Hammer, Assault 1 Weapon Advanced Melee 95 cr 1 1d6 B — — — 1h Bludgeoning — Analog CRB
Hideaway Limb, Standard 1 Augmentation Cybernetics 150 cr — — — — Arm or leg — — — — CRB
Hunting Rifle 1 Weapon Longarm 240 cr 1 1d8 P 90 ft. — — 2h Piercing — Analog CRB
Hybridized 1 Weapon Fusion — — — — — — — — — — — CRB
Illuminating 1 Weapon Fusion — — — — — — — — — — — CRB
Infrared Sensors 1 Armor Upgrade — 200 cr — — — — — — — — — CRB
Knife, Survival 1 Weapon Basic Melee 95 cr L 1d4 S — — — 1h Slashing — Analog, Operative, Thrown (20 ft.) CRB
Laser Pistol, Azimuth 1 Weapon Small Arm 350 cr L 1d4 F 80 ft. — — 1h Fire Burn 1d4 — CRB
Laser Rifle, Azimuth 1 Weapon Longarm 425 cr 1 1d8 F 120 ft. — — 2h Fire Burn 1d6 — CRB
Lashunta Ringwear, I 1 Armor Heavy 415 cr 2 — — +2 EAC / +4 KAC — — — — — CRB
Lock, Simple 1 Technological Item — 100 cr L — — — — — — — — CRB
Longsword, Standard 1 Weapon Advanced Melee 375 cr 1 1d8 S — — — 1h Slashing — Analog CRB
Medkit, Basic 1 Technological Item — 100 cr 1 — — — — — — — — CRB
Medpatch 1 Technological Item — 50 cr L — — — — — — — — CRB
Needler Pistol 1 Weapon Small Arm 105 cr L 1d4 P 30 ft. — — 1h Piercing Injection DC +2 Analog, Injection CRB
Needler Rifle 1 Weapon Longarm 110 cr 1 1d6 P 60 ft. — — 2h Piercing Injection DC +2 Analog, Injection CRB
NIL Grenade Launcher, Merc 1 Weapon Heavy 280 cr 2 by grenade 60 ft. — — 2h — — — CRB
Ominous 1 Weapon Fusion — — — — — — — — — — — CRB
Petrol Tank, Standard 1 Ammunition — 60 cr 1 — — — — 1h — — — CRB
Portable Light, Beacon 1 Technological Item — 25 cr 1 — — — — — — — — CRB
Portable Light, Flashlight 1 Technological Item — 1 cr L — — — — — — — — CRB
Portable Light, Lantern 1 Technological Item — 1 cr L — — — — — — — — CRB
Portable Light, Spotlight 1 Technological Item — 25 cr 1 — — — — — — — — CRB
Prosthetic Limb, Standard 1 Augmentation Cybernetics 100 cr — — — — Arm and hand, or leg and foot — — — — CRB
Pulsecaster Pistol 1 Weapon Small Arm 250 cr L 1d4 E 30 ft. — — 1h — — Nonlethal CRB
Pulsecaster Rifle 1 Weapon Longarm 100 cr 1 1d6 E 50 ft. — — 2h — — Nonlethal CRB
Quick-Release Sheath 1 Armor Upgrade — 325 cr — — — — — — — — — CRB
Radiation Buffer 1 Armor Upgrade — 200 cr — — — — — — — — — CRB
Reaction Cannon, Light 1 Weapon Heavy 250 cr 3 1d10 P 90 ft. — — 2h Piercing — Penetrating CRB
Respiration Compounder 1 Augmentation Cybernetics 250 cr — — — — Lungs — — — — CRB
Restraints, Binders 1 Technological Item — 5 cr — — — — — — — — — CRB
Returning 1 Weapon Fusion — — — — — — — — — — — CRB
Ring of Whispers 1 Magic Item — 300 cr — — — — — — — — — CRB
Rounds, Longarm and Sniper 1 Ammunition — 75 cr L — — — — 1h — — — CRB
Rounds, Small Arm 1 Ammunition — 40 cr L — — — — 1h — — — CRB
Scattergun Shells 1 Ammunition — 55 cr L — — — — 1h — — — CRB
Scattergun, Utility 1 Weapon Longarm 235 cr 1 1d4 P 15 ft. — — 2h Piercing — Analog, Blast CRB
Second Skin 1 Armor Light 250 cr L — — +1 EAC / +2 KAC — — — — — CRB
Semi-Auto Pistol, Tactical 1 Weapon Small Arm 260 cr L 1d6 P 30 ft. — — 1h Piercing — Analog CRB
Serum of Appearance Change 1 Magic Item — 75 cr L — — — — — — — — CRB
Serum of Healing, Mk 1 1 Magic Item — 50 cr L — — — — — — — — CRB
Serum of Hibernation, Diluted 1 Magic Item — 80 cr — — — — — — — — — AP21
Shock Grenade, Mk 1 1 Weapon Grenade 50 cr L 1d8 E 20 ft. — — 1h — — Explode (1d8 E; 15 ft.) CRB
Signal Jammer 1 Technological Item — 100 cr L — — — — — — — — CRB
Smoke Grenade 1 Weapon Grenade 40 cr L — 20 ft. — — 1h — — Explode (smoke cloud 1 minute; 20 ft.) CRB
Spear, Tactical 1 Weapon Basic Melee 375 cr 1 1d6 P — — — 2h Piercing — Analog, Block, Thrown (20 ft.) CRB
Spell Gem, 0 1 Magic Item — 50 cr L — — — — — — — — CRB
Staff, Battle 1 Weapon Basic Melee 80 cr 1 1d4 B — — — 2h Bludgeoning Knockdown Analog, Block CRB
Starknife, Tactical 1 Weapon Advanced Melee 110 cr L 1d4 P — — — 1h Piercing — Analog, Thrown (20 ft.) CRB
Starstone Compass 1 Hybrid Item — 3 cr L — — — — — — — — CRB
Stationwear, Flight Suit 1 Armor Light 95 cr L — — +0 EAC / +1 KAC — — — — — CRB
Stickybomb Grenade, Mk 1 1 Weapon Grenade 80 cr L — 20 ft. — — 1h — — Explode (Entangled 2d4 rounds; 10 ft.) CRB
Taclash, Standard 1 Weapon Advanced Melee 240 cr L 1d4 S — — — 1h Slashing — Analog, Disarm, Nonlethal, Reach, Trip CRB
Tensile Reinforcement 1 Armor Upgrade — 150 cr — — — — — — — — — CRB
Tool Kit 1 Technological Item — 20 cr L — — — — — — — — CRB
Trailblazer 1 Weapon Fusion — — — — — — — — — — — CRB
Vocal Modulator 1 Augmentation Cybernetics 125 cr — — — — Throat — — — — CRB
Acid Dart Rifle, Tactical 2 Weapon Longarm 485 cr 1 1d8 A & P 80 ft. — — 2h Acid, Piercing Corrode 1d4 Analog CRB
Aeon Stone, Iridescent Spindle 2 Magic Item — 740 cr — — — — — — — — — CRB
Anarchic 2 Weapon Fusion — — — — — — — — — — — CRB
Angler’s Light 2 Augmentation Biotech 560 cr — — — — Spinal Column — — — — GEM
Arc Emitter, Tactical 2 Weapon Longarm 750 cr 1 1d4 E 15 ft. — — 2h — — Blast, Stun, Unwieldy CRB
Arc Pistol, Static 2 Weapon Small Arm 750 cr L 1d6 E 50 ft. — — 1h — Arc 2 Stun CRB
Automated Loader 2 Armor Upgrade — 750 cr 1 — — — — — — — — CRB
Autotarget Rifle 2 Weapon Longarm 755 cr 2 1d6 P 60 ft. — — 2h Piercing — Analog, Automatic CRB
Axiomatic 2 Weapon Fusion — — — — — — — — — — — CRB
Blasting 2 Weapon Fusion — — — — — — — — — — — CRB
Burst 2 Weapon Fusion — — — — — — — — — — — CRB
Crossbolter, Tactical 2 Weapon Longarm 475 cr 2 1d10 P 70 ft. — — 2h Piercing — Analog, Unwieldy CRB
Datajack, Standard 2 Augmentation Cybernetics 625 cr — — — — Brain — — — — CRB
Dragon Gland, Wyrmling 2 Augmentation Biotech 755 cr — — — — Throat — — — — CRB
Dueling Sword, Tactical 2 Weapon Basic Melee 475 cr L 1d6 S — — — 1h Slashing — Analog CRB
Entangling 2 Weapon Fusion — — — — — — — — — — — CRB
Flame Doshko, Ember 2 Weapon Advanced Melee 750 cr 1 1d8 F — — — 2h Fire Wound Powered (capacity 20; usage 1) CRB
Flame Pistol 2 Weapon Small Arm 470 cr L 1d4 F 20 ft. — — 1h Fire Burn 1d4 Analog, Line, Unwieldy CRB
Flame Rifle 2 Weapon Longarm 490 cr 1 1d6 F 25 ft. — — 2h Fire Burn 1d6 Line, Unwieldy CRB
Flamethrower, Ifrit-Class 2 Weapon Heavy 780 cr 2 1d6 F 15 ft. — — 2h Fire Burn 1d6 Analog, Blast, Unwieldy CRB
Flash Grenade, Mk 1 2 Weapon Grenade 120 cr L — 20 ft. — — 1h — — Explode (Blinded 1d4 rounds; 5 ft.) CRB
Freebooter Armor, I 2 Armor Light 750 cr L — — +2 EAC / +3 KAC — — — — — CRB
Grappler 2 Technological Item — 700 cr L — — — — — — — — CRB
Hidden Soldier Armor 2 Armor Heavy 465 cr 2 — — +3 EAC / +5 KAC — — — — — CRB
Holoskin 2 Technological Item — 500 cr L — — — — — — — — CRB
Holy 2 Weapon Fusion — — — — — — — — — — — CRB
Incendiary Grenade, Mk 1 2 Weapon Grenade 140 cr L 1d6 F 20 ft. — — 1h Fire — Explode (1d6 F; Burning 1d4; 5 ft.) CRB
Injection Glove 2 Weapon Advanced Melee 490 cr L 1d4 P — — — 1h Piercing Injection DC +2 Analog, Injection CRB
Iridishell, Basic 2 Armor Heavy 755 cr 2 — — +3 EAC / +6 KAC — — — — — CRB
Jump Jets 2 Armor Upgrade — 1,000 cr L — — — — — — — — CRB
Kasatha Microcord, I 2 Armor Light 460 cr 1 — — +1 EAC / +3 KAC — — — — — CRB
Magboots 2 Technological Item — 750 cr 1 — — — — — — — — PW
Merciful 2 Weapon Fusion — — — — — — — — — — — CRB
Microgoggles 2 Technological Item — 900 cr — — — — — — — — — ARM
Mindlink Circlet, Mk 1 2 Hybrid Item — 1,600 cr L — — — — — — — — CRB
Nova Rifle, Red Star 2 Weapon Longarm 940 cr 1 1d6 E & F 30 ft. — — 2h Electricity, Fire Blind Line, Unwieldy ARM
Nyfiber Net 2 Weapon Special 460 cr 1 — 10 ft. — — 1h — — Analog, Entangle, Thrown CRB
Pike, Tactical 2 Weapon Advanced Melee 475 cr 2 1d8 P — — — 2h Piercing — Analog, Reach CRB
Pulse Gauntlet, Thunderstrike 2 Weapon Advanced Melee 475 cr 1 1d6 B & So — — — 1h Bludgeoning, Sonic Knockdown Powered (capacity 20; usage 1) CRB
Ring of Resistance, Mk 1 2 Magic Item — 735 cr — — — — — — — — — CRB
Rounds, Heavy 2 Ammunition — 90 cr L — — — — 1h — — — CRB
Serum, Lingo 2 Magic Item — 100 cr — — — — — — — — — ARM
Shirren-Eye Rifle, Tactical 2 Weapon Sniper 755 cr 1 1d10 P 70 ft. — — 2h Piercing — Analog, Sniper (250 ft.), Unwieldy CRB
Spell Ampoule, 0 2 Magic Item — 200 cr L — — — — — — — — CRB
Spell Gem, 1st 2 Magic Item — 140 cr L — — — — — — — — CRB
Spellthrower 2 Weapon Fusion — — — — — — — — — — — CRB
Thinplate 2 Armor Heavy 1,000 cr 3 — — +4 EAC / +6 KAC — — — — — CRB
Time-Delay Grenade, I 2 Weapon Grenade 135 cr L — 15 ft. — — 1h — — Explode (2d8 P; 30 ft.); see text SE
Tool Kit, Engineering Specialty 2 Technological Item — 445 cr L — — — — — — — — CRB
Unholy 2 Weapon Fusion — — — — — — — — — — — CRB
Valor Medallion 2 Magic Item — 1,000 cr L — — — — — — — — AP19
Venom Spur 2 Augmentation Biotech 625 cr — — — — Hand — — — — CRB
Venomous 2 Weapon Fusion — — — — — — — — — — — CRB
Wildwise 2 Augmentation Biotech 500 cr — — — — Throat — — — — CRB
Ability Crystal (Magic), MK 1 3 Augmentation Personal Upgrade 1,400 cr — — — — none — — — — CRB
Adaptive Biochains 3 Augmentation Biotech — — — — — Varies — — — — CRB
Amulet of Camouflage 3 Magic Item — 1,400 cr — — — — — — — — — CRB
Carbon Skin, Graphite 3 Armor Light 1,220 cr 1 — — +3 EAC / +4 KAC — — — — — CRB
Clearweave, I 3 Armor Light 1,350 cr L — — +3 EAC / +3 KAC — — — — — ARM
Climbing Suckers 3 Augmentation Biotech 1,200 cr — — — — All feet — — — — CRB
Darkvision Capacitors, Standard 3 Augmentation Cybernetics 1,750 cr — — — — Eyes — — — — CRB
Deafening 3 Weapon Fusion — — — — — — — — — — — CRB
Defiance Series, Squad 3 Armor Heavy 1,220 cr 3 — — +5 EAC / +8 KAC — — — — — CRB
Dispelling 3 Weapon Fusion — — — — — — — — — — — CRB
Disruptive 3 Weapon Fusion — — — — — — — — — — — CRB
Focus Rifle, Dual 3 Weapon Sniper 1,400 cr 1 2d4 F 100 ft. — — 2h Fire Burn 1d4 Penetrating, Sniper (500 ft.), Unwieldy Starfinder Armory
Force Field, Brown 3 Armor Upgrade — 1,600 cr L — — — — — — — — CRB
Golemforged Plating, II 3 Armor Heavy 1,610 cr 3 — — +5 EAC / +7 KAC — — — — — CRB
Gravity Serum 3 Magic Item — 320 cr L — — — — — — — — AA2
Infinity Rifle, Tactical 3 Weapon Longarm 1,300 cr 1 1d6 F 40 ft. — — 2h Fire — Boost 1d6 Starfinder Armory
Lock, Average 3 Technological Item — 1,000 cr L — — — — — — — — CRB
Optical Laser, Azimuth 3 Augmentation Cybernetics 1,530 cr — 1d6 F 50 ft. — Eye — Fire Burn 1d6 Integrated ARM
Petrol Tank, High-Capacity 3 Ammunition — 280 cr 2 — — — — 1h — — — CRB
Polymorphic Serum, Mk 1 3 Magic Item — 250 cr — — — — — — — — — COM
Prosthetic Limb, Storage 3 Augmentation Cybernetics 1,450 cr — — — — Arm and hand, or leg and foot — — — — CRB
Rad-Out Serum 3 Magic Item — 225 cr — — — — — — — — — COM
Retinal Reflectors 3 Augmentation Cybernetics 1,350 cr — — — — Eyes — — — — CRB
Seeking 3 Weapon Fusion — — — — — — — — — — — CRB
Serum of Sex Shift 3 Magic Item — 350 cr L — — — — — — — — CRB
Serum, Daywalker 3 Magic Item — 200 cr — — — — — — — — — ARM
Spell Ampoule, 1st 3 Magic Item — 300 cr L — — — — — — — — CRB
Stationwear, Casual 3 Armor Light 1,300 cr L — — +1 EAC / +2 KAC — — — — — CRB
Synaptic Accelerators (Technology), MK 1 3 Augmentation Personal Upgrade 1,400 cr — — — — none — — — — CRB
Synergizing Symbiote (Hybrid), MK 1 3 Augmentation Personal Upgrade 1,400 cr — — — — none — — — — CRB
Adaptive Serum, Mk 1 4 Magic Item — 350 cr — — — — — — — — — AA1
Backup Generator 4 Armor Upgrade — 2,100 cr 1 — — — — — — — — CRB
Battery, High-Capacity 4 Ammunition — 330 cr — — — — — 1h — — — CRB
Battery, Super-Capacity 4 Ammunition — 390 cr — — — — — 1h — — — CRB
Cargo Lifter 4 Powered Armor — 2,150 cr 34 — — +0 EAC / +7 KAC — — — — — CRB
Ceremonial Plate, Officer 4 Armor Heavy 2,275 cr 2 — — +6 EAC / +8 KAC — — — — — CRB
Curve Blade, Carbon Steel 4 Weapon Advanced Melee 2,230 cr 2 1d10 S — — — 2h Slashing Bleed 1d6 Analog CRB
Defrex Hide, Basic 4 Armor Light 2,250 cr L — — +5 EAC / +5 KAC — — — — — CRB
Efficient Bandolier 4 Hybrid Item — 2,000 cr L — — — — — — — — CRB
Exit Pod 4 Armor Upgrade — 1,750 cr 2 — — — — — — — — CRB
Frag Grenade, Mk 2 4 Weapon Grenade 310 cr L 2d6 P 20 ft. — — 1h Piercing — Explode (2d6 P; 15 ft.) CRB
Lashunta Tempweave, Basic 4 Armor Light 1,950 cr L — — +4 EAC / +4 KAC — — — — — CRB
Machine Gun, Squad 4 Weapon Heavy 2,060 cr 2 1d10 P 60 ft. — — 2h Piercing — Analog, Automatic CRB
Mini-Rockets 4 Ammunition — 300 cr L — — — — 1h — — — CRB
Psychic Booster 4 Hybrid Item — 2,000 cr L — — — — — — — — CRB
Restraints, Manacles 4 Technological Item — 350 cr 1 — — — — — — — — CRB
Screamer Grenade, Mk 1 4 Weapon Grenade 320 cr L 1d10 So 20 ft. — — 1h Sonic — Explode (1d10 So; Deafened 1d4 minutes; 15 ft.) CRB
Serum, Shadowblend 4 Magic Item — 325 cr — — — — — — — — — ARM
Serum, X-Ray 4 Magic Item — 350 cr — — — — — — — — — ARM
Shock Grenade, Mk 2 4 Weapon Grenade 290 cr L 1d12 E 20 ft. — — 1h — — Explode (1d12 E; 15 ft.) CRB
Sonic Pistol, Thunderstrike 4 Weapon Small Arm 2,300 cr L 1d8 So 40 ft. — — 1h Sonic Deafen — CRB
Speed Suspension, Minimal 4 Augmentation Cybernetics 1,900 cr — — — — All legs — — — — CRB
Stickybomb Grenade, Mk 2 4 Weapon Grenade 300 cr L — 20 ft. — — 1h — — Explode (Entangled 2d4 rounds; 15 ft.) CRB
Sting Pistol, Ant 4 Weapon Small Arm 2,150 cr L 1d8 A & P 20 ft. — — 1h Acid, Piercing Corrode 1d6 Living ARM
Targeting Computer 4 Armor Upgrade — 2,250 cr — — — — — — — — — CRB
Tympanal Cluster 4 Augmentation Biotech 2,150 cr — — — — Ears — — — — CRB
Zero Rifle, Frostbite-Class 4 Weapon Longarm 2,330 cr 1 1d8 C 60 ft. — — 2h Cold Staggered — CRB
Bane 5 Weapon Fusion — — — — — — — — — — — CRB
Battery, Ultra-Capacity 5 Ammunition — 445 cr L — — — — 1h — — — CRB
Battle Harness 5 Powered Armor — 3,450 cr 20 — — +9 EAC / +12 KAC — — — — — CRB
Bleeding 5 Weapon Fusion — — — — — — — — — — — CRB
Cryopike, Tactical 5 Weapon Advanced Melee 3,360 cr 2 1d8 C — — — 2h Cold — Powered (capacity 40; usage 2), Reach CRB
D-Suit, I 5 Armor Light 2,980 cr L — — +5 EAC / +6 KAC — — — — — CRB
Datajack, High-Density 5 Augmentation Cybernetics 2,600 cr — — — — Brain — — — — CRB
Dermal Plating, Mk 1 5 Augmentation Cybernetics 3,025 cr — — — — Skin — — — — CRB
Devastating 5 Weapon Fusion — — — — — — — — — — — CRB
Digital Harrow Deck 5 Hybrid Item — 3,500 cr L — — — — — — — — CRB
Electrostatic Field, MK 1 5 Armor Upgrade — 3,000 cr — — — — — — — — — CRB
Estex Suit, II 5 Armor Light 2,700 cr 1 — — +4 EAC / +5 KAC — — — — — CRB
Flaming 5 Weapon Fusion — — — — — — — — — — — CRB
Frost 5 Weapon Fusion — — — — — — — — — — — CRB
Ghost Killer 5 Weapon Fusion — — — — — — — — — — — CRB
Graviton, Least 5 Weapon Solarian 2,900 cr — +1d3 — — — 1h — Knockdown — CRB
Hideaway Limb, Quickdraw 5 Augmentation Cybernetics 3,050 cr — — — — Arm or leg — — — — CRB
Jetpack 5 Armor Upgrade — 3,100 cr 1 — — — — — — — — CRB
Lashunta Ringwear, II 5 Armor Heavy 2,970 cr 2 — — +8 EAC / +10 KAC — — — — — CRB
Load Lifter 5 Armor Upgrade — 2,250 cr — — — — — — — — — CRB
Medkit, Advanced 5 Technological Item — 2,700 cr 1 — — — — — — — — CRB
Mnemonic Editor, Mk 1 5 Hybrid Item — 500 cr 10 — — — — — — — — CRB
Null-Space Chamber, Mk 1 5 Hybrid Item — 3,050 cr L — — — — — — — — CRB
Photon, Least 5 Weapon Solarian 2,950 cr — +1d3 F — — — 1h Fire Burn 1d6 — CRB
Ring of Sustenance 5 Magic Item — 2,925 cr — — — — — — — — — CRB
Scanner, Laser Microphone 5 Technological Item — 2,725 cr L — — — — — — — — CRB
Screamer, Thunderstrike 5 Weapon Heavy 3,350 cr 2 1d10 So 30 ft. — — 2h Sonic Deafen Blast, Unwieldy CRB
Serum of Enhancement, Commando 5 Magic Item — 475 cr L — — — — — — — — CRB
Serum of Enhancement, Diplomat 5 Magic Item — 475 cr L — — — — — — — — CRB
Serum of Enhancement, Scientist 5 Magic Item — 475 cr L — — — — — — — — CRB
Serum of Enhancement, Sensate 5 Magic Item — 475 cr L — — — — — — — — CRB
Serum of Enhancement, Sneak 5 Magic Item — 475 cr L — — — — — — — — CRB
Serum of Enhancement, Warrior 5 Magic Item — 475 cr L — — — — — — — — CRB
Serum of Healing, Mk 2 5 Magic Item — 425 cr L — — — — — — — — CRB
Shock 5 Weapon Fusion — — — — — — — — — — — CRB
Sonic Rifle, Thunderstrike 5 Weapon Longarm 3,400 cr 1 1d10 So 50 ft. — — 2h Sonic Deafen — CRB
Spell Gem, 2nd 5 Magic Item — 450 cr L — — — — — — — — CRB
Sprayflesh 5 Technological Item — 440 cr L — — — — — — — — CRB
Staff of Mystic Healing 5 Magic Item — 3,700 cr 1 — — — — — — — — CRB
Stationwear, Business 5 Armor Light 2,600 cr L — — +2 EAC / +3 KAC — — — — — CRB
Swoop Hammer, Tactical 5 Weapon Advanced Melee 3,360 cr 2 1d10 B — — — 2h Bludgeoning Knockdown Analog, Reach, Unwieldy CRB
Thermal Capacitor, MK 1 5 Armor Upgrade — 3,600 cr — — — — — — — — — CRB
W-Boson, Least 5 Weapon Solarian 3,050 cr — +1d4 — — — 1h — Bleed 1d6 — CRB
Wide-Spectrum Ocular Implant 5 Augmentation Cybernetics 2,825 cr — — — — Eyes — — — — CRB
Zero Pistol, Frostbite-Class 5 Weapon Small Arm 3,060 cr L 1d6 C 60 ft. — — 1h Cold Staggered — CRB
Arc Rifle, Static 6 Weapon Longarm 4,200 cr 2 1d12 E 70 ft. — — 2h — Arc 1d6 Stun CRB
Artillery Laser, Corona 6 Weapon Heavy 4,650 cr 3 2d8 F 120 ft. — — 2h Fire Burn 1d6 Penetrating CRB
Cardiac Accelerator 6 Augmentation Cybernetics 3,850 cr — — — — Heart — — — — CRB
Comm Unit, System-Wide 6 Technological Item — 4,000 cr 20 — — — — — — — — CRB
Cryo Grenade, Mk 1 6 Weapon Grenade 600 cr L 1d8 C 20 ft. — — 1h Cold — Explode (1d8 C; Staggered 1 round; 10 ft.) CRB
Filtered Rebreather 6 Armor Upgrade — 4,600 cr 1 — — — — — — — — CRB
Flash Grenade, Mk 2 6 Weapon Grenade 620 cr L — 20 ft. — — 1h — — Explode (Blinded 1d4 rounds; 10 ft.) CRB
Force Field, Purple 6 Armor Upgrade — 4,550 cr L — — — — — — — — CRB
Freebooter Armor, II 6 Armor Light 4,720 cr L — — +6 EAC / +8 KAC — — — — — CRB
Glove of Storing 6 Magic Item — 4,600 cr L — — — — — — — — CRB
Gluon, Least 6 Weapon Solarian 3,900 cr — +1d4 — — — 1h — Wound — CRB
Grenade Arrow, I 6 Ammunition — 875 cr — — — — — 1h — — — CRB
Incendiary Grenade, Mk 2 6 Weapon Grenade 580 cr L 2d6 F 20 ft. — — 1h Fire — Explode (2d6 F; Burning 1d6; 10 ft.) CRB
Kasatha Microcord, II 6 Armor Light 3,670 cr L — — +6 EAC / +8 KAC — — — — — CRB
Knockdown 6 Weapon Fusion — — — — — — — — — — — CRB
Laser Pistol, Corona 6 Weapon Small Arm 4,270 cr L 2d4 F 90 ft. — — 1h Fire Burn 1d4 — CRB
Laser Rifle, Corona 6 Weapon Longarm 4,650 cr 1 2d6 F 120 ft. — — 2h Fire Burn 1d6 — CRB
Lock, Good 6 Technological Item — 3,600 cr L — — — — — — — — CRB
Phase Shield 6 Armor Upgrade — 4,325 cr 1 — — — — — — — — CRB
Plasma Doshko, Red Star 6 Weapon Advanced Melee 4,650 cr 1 1d10 E & F — — — 2h Fire Severe Wound Powered (capacity 20; usage 2) CRB
Plasma Rifle, Red Star 6 Weapon Longarm 4,600 cr 2 1d10 E & F 40 ft. — — 2h Fire Burn 1d4 Line, Unwieldy CRB
Ring of Resistance, Mk 2 6 Magic Item — 4,200 cr — — — — — — — — — CRB
Shock Caster, Static 6 Weapon Heavy 4,620 cr 2 1d12 E 40 ft. — — 2h — — Explode (10 ft.), Unwieldy CRB
Skin of the Chameleon 6 Augmentation Biotech 4,050 cr — — — — Skin — — — — CRB
Spell Ampoule, 2nd 6 Magic Item — 700 cr L — — — — — — — — CRB
Spy Drone 6 Technological Item — 4,550 cr L — — — — — — — — CRB
Stationwear, Elite 6 Armor Light 4,100 cr L — — +4 EAC / +5 KAC — — — — — CRB
Vesk Overplate, I 6 Armor Heavy 3,910 cr 2 — — +9 EAC / +11 KAC — — — — — CRB
X-Gen Gun, Tactical 6 Weapon Heavy 4,240 cr 2 1d12 P 120 ft. — — 2h Piercing — Automatic CRB
Ysoki Refractor Suit 6 Armor Light 4,120 cr L — — +7 EAC / +7 KAC — — — — — CRB
AbadarCorp Travel Suit, Silver 7 Armor Light 7,250 cr L — — +6 EAC / +7 KAC — — — — — CRB
Ability Crystal (Magic), MK 2 7 Augmentation Personal Upgrade 6,500 cr — — — — none — — — — CRB
Acid Dart Rifle, Dual 7 Weapon Longarm 6,900 cr 1 2d8 A & P 90 ft. — — 2h Acid, Piercing Corrode 2d4 Analog CRB
Ceremonial Plate, Commander 7 Armor Heavy 7,350 cr 3 — — +10 EAC / +12 KAC — — — — — CRB
D-Suit, II 7 Armor Light 6,900 cr L — — +8 EAC / +9 KAC — — — — — CRB
Defiance Series, Elite 7 Armor Heavy 6,300 cr 3 — — +10 EAC / +13 KAC — — — — — CRB
Deflective Reinforcement 7 Armor Upgrade — 7,500 cr 1 — — — — — — — — CRB
Dermal Plating, Mk 2 7 Augmentation Cybernetics 6,950 cr — — — — Skin — — — — CRB
Devastation Blade, Wrack 7 Weapon Advanced Melee 5,500 cr 1 2d8 S — — — 2h Slashing — Analog CRB
Doshko, Advanced 7 Weapon Advanced Melee 5,300 cr 1 2d12 P — — — 2h Piercing — Analog, Unwieldy CRB
Estex Suit, III 7 Armor Light 5,500 cr 1 — — +7 EAC / +8 KAC — — — — — CRB
Fangblade 7 Weapon Advanced Melee 5,430 cr 1 1d12 S — — — 1h Slashing Bleed 1d8 Powered (capacity 20; usage 1) CRB
Golemforged Plating, III 7 Armor Heavy 5,500 cr 2 — — +10 EAC / +12 KAC — — — — — CRB
Knife, Tactical 7 Weapon Basic Melee 6,000 cr L 2d4 S — — — 1h Slashing — Analog, Operative, Thrown (20 ft.) CRB
Longsword, Sintered 7 Weapon Advanced Melee 8,420 cr 1 2d8 S — — — 1h Slashing — Analog CRB
Medical Lab 7 Technological Item — 7,000 cr 50 — — — — — — — — CRB
Plasma Pistol, Red Star 7 Weapon Small Arm 7,200 cr L 1d8 E & F 20 ft. — — 1h Fire Burn 1d8 Line, Unwieldy CRB
Pulse Gauntlet, LFD 7 Weapon Advanced Melee 7,340 cr 1 2d6 B & So — — — 1h Bludgeoning, Sonic Knockdown Powered (capacity 20; usage 1) CRB
Reaction Cannon, Tactical 7 Weapon Heavy 6,100 cr 3 2d10 P 90 ft. — — 2h Piercing — Penetrating CRB
Scanner, Motion Detector 7 Technological Item — 6,000 cr L — — — — — — — — CRB
Seeker Rifle, Tactical 7 Weapon Longarm 6,030 cr 1 2d8 P 100 ft. — — 2h Piercing — Analog CRB
Semi-Auto Pistol, Advanced 7 Weapon Small Arm 5,500 cr L 2d6 P 60 ft. — — 1h Piercing — Analog CRB
Skyfire Sword, Tactical 7 Weapon Advanced Melee 6,120 cr 1 2d4 F — — — 1h Fire Burn 1d8 Powered (capacity 20; usage 2) CRB
Sonic Dampener 7 Armor Upgrade — 7,150 cr — — — — — — — — — CRB
Staff, Carbon 7 Weapon Basic Melee 6,150 cr 1 1d8 B — — — 2h Bludgeoning Knockdown Analog, Block CRB
Staff, Sentinel 7 Weapon Advanced Melee 6,320 cr 1 1d10 B — — — 2h Bludgeoning — Block, Powered (capacity 20; usage 1), Stun CRB
Streetsweeper, Thunderstrike 7 Weapon Longarm 7,150 cr 2 1d10 So 50 ft. — — 2h Sonic Knockdown Boost 1d6 CRB
Synaptic Accelerators (Technology), MK 2 7 Augmentation Personal Upgrade 6,500 cr — — — — none — — — — CRB
Synergizing Symbiote (Hybrid), MK 2 7 Augmentation Personal Upgrade 6,500 cr — — — — none — — — — CRB
Wounding 7 Weapon Fusion — — — — — — — — — — — CRB
Crossbolter, Dual 8 Weapon Longarm 8,250 cr 2 2d10 P 70 ft. — — 2h Piercing — Analog, Unwieldy CRB
Darkvision Capacitors, Advanced 8 Augmentation Cybernetics 9,000 cr — — — — Eyes — — — — CRB
Datajack, Accelerated 8 Augmentation Cybernetics 8,525 cr — — — — Brain — — — — CRB
Dueling Sword, Buzzblade 8 Weapon Basic Melee 9,500 cr L 2d6 S — — — 1h Slashing — Powered (capacity 20; usage 1) CRB
Flame Doshko, Blaze 8 Weapon Advanced Melee 8,500 cr 1 2d8 F — — — 2h Fire Wound Powered (capacity 20; usage 1) CRB
Flamethrower, Salamander-Class 8 Weapon Heavy 8,600 cr 2 2d6 F 30 ft. — — 2h Fire Burn 2d6 Analog, Blast, Unwieldy CRB
Force Field, Black 8 Armor Upgrade — 10,500 cr L — — — — — — — — CRB
Frag Grenade, Mk 3 8 Weapon Grenade 1,260 cr L 4d6 P 20 ft. — — 1h Piercing — Explode (4d6 P; 15 ft.) CRB
Graviton, Minor 8 Weapon Solarian 9,200 cr — +1d6 — — — 1h — Knockdown — CRB
Haste Circuit (Magic) 8 Armor Upgrade — 9,250 cr L — — — — — — — — CRB
Incendiary Grenade, Mk 3 8 Weapon Grenade 1,380 cr L 3d6 F 20 ft. — — 1h Fire — Explode (3d6 F; Burning 1d6; 10 ft.) CRB
Kasatha Microcord, III 8 Armor Light 9,000 cr 1 — — +9 EAC / +11 KAC — — — — — CRB
Lashunta Ringwear, III 8 Armor Heavy 8,420 cr 2 — — +12 EAC / +14 KAC — — — — — CRB
Lashunta Tempweave, Advanced 8 Armor Light 8,500 cr L — — +9 EAC / +10 KAC — — — — — CRB
Machine Gun, Light 8 Weapon Heavy 8,600 cr 2 2d10 P 60 ft. — — 2h Piercing — Analog, Automatic CRB
Mindlink Circlet, Mk 2 8 Hybrid Item — 11,000 cr L — — — — — — — — CRB
NIL Grenade Launcher, Squad 8 Weapon Heavy 9,400 cr 3 by grenade 70 ft. — — 2h — — — CRB
Photon, Minor 8 Weapon Solarian 9,300 cr — +1d6 F — — — 1h Fire Burn 1d6 — CRB
Plasma Cannon, Red Star 8 Weapon Heavy 8,650 cr 2 2d10 E & F 100 ft. — — 2h Fire Burn 1d8 Explode (5 ft.), Unwieldy CRB
Scattergun, Snub 8 Weapon Longarm 8,300 cr 1 1d12 P 15 ft. — — 2h Piercing — Analog, Blast CRB
Screamer Grenade, Mk 2 8 Weapon Grenade 1,340 cr L 2d10 So 20 ft. — — 1h Sonic — Explode (2d10 So; Deafened 1d4 minutes; 20 ft.) CRB
Shirren-Eye Rifle, Advanced 8 Weapon Sniper 9,350 cr 2 2d10 P 70 ft. — — 2h Piercing — Analog, Sniper (500 ft.), Unwieldy CRB
Shock Truncheon, Static 8 Weapon Advanced Melee 9,150 cr 1 1d12 E — — — 1h — Arc 1d4 Powered (capacity 20; usage 2), Stun CRB
Spear, Sentinel 8 Weapon Basic Melee 10,000 cr 1 2d6 P — — — 2h Piercing — Analog, Block, Thrown (20 ft.) CRB
Speed Suspension, Standard 8 Augmentation Cybernetics 8,800 cr — — — — All legs — — — — CRB
Spell Gem, 3rd 8 Magic Item — 1,400 cr L — — — — — — — — CRB
Starknife, Sintered 8 Weapon Advanced Melee 9,810 cr L 4d4 P — — — 1h Piercing — Analog, Thrown (50 ft.) CRB
Vesk Overplate, II 8 Armor Heavy 10,250 cr 3 — — +13 EAC / +15 KAC — — — — — CRB
W-Boson, Minor 8 Weapon Solarian 9,800 cr — +1d6 — — — 1h — Bleed 2d6 — CRB
Zero Rifle, Hailstorm-Class 8 Weapon Longarm 10,100 cr 2 2d8 C 60 ft. — — 2h Cold Staggered — CRB
AbadarCorp Travel Suit, Gold 9 Armor Light 12,100 cr L — — +9 EAC / +10 KAC — — — — — CRB
Arc Emitter, Advanced 9 Weapon Longarm 13,200 cr 1 2d4 E 30 ft. — — 2h — — Blast, Stun, Unwieldy CRB
Artillery Laser, Aphelion 9 Weapon Heavy 14,300 cr 3 3d8 F 120 ft. — — 2h Fire Burn 1d6 Penetrating CRB
Clearweave, II 9 Armor Light 13,150 cr L — — +12 EAC / +12 KAC — — — — — ARM
Corrosive 9 Weapon Fusion — — — — — — — — — — — CRB
D-Suit, III 9 Armor Light 13,300 cr L — — +11 EAC / +12 KAC — — — — — CRB
Dermal Plating, Mk 3 9 Augmentation Cybernetics 17,975 cr — — — — Skin — — — — CRB
Electrostatic Field, MK 2 9 Armor Upgrade — 13,000 cr — — — — — — — — — CRB
Forcepack (Hybrid) 9 Armor Upgrade — 13,100 cr 1 — — — — — — — — CRB
Gluon, Minor 9 Weapon Solarian 11,500 cr — +1d6 — — — 1h — Severe Wound — CRB
Incapacitator 9 Weapon Basic Melee 14,200 cr L 3d4 B — — — 1h Bludgeoning Staggered Nonlethal, Operative, Powered (capacity 20; usage 2) CRB
Iridishell, Advanced 9 Armor Heavy 13,100 cr 2 — — +13 EAC / +15 KAC — — — — — CRB
Laser Pistol, Aphelion 9 Weapon Small Arm 14,820 cr L 3d4 F 90 ft. — — 1h Fire Burn 1d4 Boost 1d4 CRB
Laser Rifle, Aphelion 9 Weapon Longarm 14,300 cr 1 3d6 F 120 ft. — — 2h Fire Burn 1d6 — CRB
Longsword, Microserrated 9 Weapon Advanced Melee 12,100 cr 1 2d10 S — — — 1h Slashing Bleed 2d6 Analog CRB
Magnetar Rifle, Tactical 9 Weapon Longarm 11,800 cr 2 2d8 P 60 ft. — — 2h Piercing — Analog, Automatic CRB
Null-Space Chamber, Mk 2 9 Hybrid Item — 12,250 cr L — — — — — — — — CRB
Pike, Advanced 9 Weapon Advanced Melee 12,200 cr 2 2d8 P — — — 2h Piercing Bleed 1d8 Analog, Reach CRB
Plasma Sword, Tactical 9 Weapon Advanced Melee 14,550 cr 1 2d8 E & F — — — 1h Fire Severe Wound Powered (capacity 20; usage 2) CRB
Rod of Cancellation 9 Magic Item — 2,100 cr L — — — — — — — — CRB
Scanner, X-Ray Visor 9 Technological Item — 15,000 cr L — — — — — — — — CRB
Screamer, LFD 9 Weapon Heavy 14,000 cr 2 2d10 So 60 ft. — — 2h Sonic Deafen Blast, Unwieldy CRB
Serum of Healing, Mk 3 9 Magic Item — 1,950 cr L — — — — — — — — CRB
Skyfire Armor, Pinion 9 Armor Heavy 14,200 cr 2 — — +14 EAC / +16 KAC — — — — — CRB
Swoop Hammer, Advanced 9 Weapon Advanced Melee 14,300 cr 2 3d10 B — — — 2h Bludgeoning Knockdown Analog, Reach, Unwieldy CRB
Thundering 9 Weapon Fusion — — — — — — — — — — — CRB
X-Gen Gun, Advanced 9 Weapon Heavy 13,100 cr 2 2d12 P 120 ft. — — 2h Piercing — Automatic CRB
Aeon Stone, Dark Blue Rhomboid 10 Magic Item — 18,000 cr — — — — — — — — — CRB
Autobeam Artillery, Tactical 10 Weapon Heavy 19,400 cr 2 2d8 F 120 ft. — — 2h Fire Burn 1d8 Automatic CRB
Battleglove, Power 10 Weapon Basic Melee 16,100 cr L 2d8 B — — — 1h Bludgeoning — Powered (capacity 20; usage 1) CRB
Carbon Skin, White Carbon 10 Armor Light 19,650 cr 1 — — +12 EAC / +14 KAC — — — — — CRB
Combat Rifle 10 Weapon Longarm 16,500 cr 1 3d8 P 90 ft. — — 2h Piercing — Analog CRB
Cryo Grenade, Mk 2 10 Weapon Grenade 2,350 cr L 2d8 C 20 ft. — — 1h Cold — Explode (2d8 C; Staggered 1 round; 15 ft.) CRB
Curve Blade, Ultrathin 10 Weapon Advanced Melee 18,100 cr 1 3d10 S — — — 2h Slashing Bleed 2d6 Analog CRB
Defiance Series, Specialist 10 Armor Heavy 16,950 cr 3 — — +15 EAC / +18 KAC — — — — — CRB
Dragon Gland, Standard 10 Augmentation Biotech 19,125 cr — — — — Throat — — — — CRB
Force Field, White 10 Armor Upgrade — 20,000 cr L — — — — — — — — CRB
Frag Grenade, Mk 4 10 Weapon Grenade 2,700 cr L 6d6 P 20 ft. — — 1h Piercing — Explode (6d6 P; 15 ft.) CRB
Freebooter Armor, III 10 Armor Light 16,900 cr L — — +12 EAC / +13 KAC — — — — — CRB
Grenade Arrow, II 10 Ammunition — 5,450 cr — — — — — 1h — — — CRB
Hammer, Comet 10 Weapon Advanced Melee 16,900 cr 1 4d6 B — — — 1h Bludgeoning — Powered (capacity 20; usage 2) CRB
IMDS Missile Launcher 10 Weapon Heavy 18,200 cr 2 — 80 ft. — — 2h — — — CRB
Missile, Tactical 10 Ammunition — 5,700 cr 1 — — — — 1h — — Explode (6d8 B & P; 30 ft.) CRB
Mnemonic Editor, Mk 2 10 Hybrid Item — 3,000 cr 10 — — — — — — — — CRB
Plasma Doshko, Yellow Star 10 Weapon Advanced Melee 17,000 cr 1 2d10 E & F — — — 2h Fire Severe Wound Powered (capacity 20; usage 2) CRB
Plasma Rifle, Yellow Star 10 Weapon Longarm 16,800 cr 2 2d10 E & F 40 ft. — — 2h Fire Burn 1d8 Line, Unwieldy CRB
Reaction Cannon, Heavy 10 Weapon Heavy 16,750 cr 3 3d10 P 100 ft. — — 2h Piercing — Penetrating CRB
Ring of Resistance, Mk 3 10 Magic Item — 18,100 cr — — — — — — — — — CRB
Semi-Auto Pistol, Elite 10 Weapon Small Arm 18,200 cr L 3d6 P 60 ft. — — 1h Piercing — Analog CRB
Shadow Orb 10 Magic Item — 2,850 cr L — — — — — — — — CRB
Shock Caster, Aurora 10 Weapon Heavy 19,100 cr 2 2d12 E 40 ft. — — 2h — — Explode (15 ft.), Unwieldy CRB
Shock Grenade, Mk 3 10 Weapon Grenade 2,500 cr L 3d12 E 20 ft. — — 1h — — Explode (3d12 E; 15 ft.) CRB
Sonic Rifle, LFD 10 Weapon Longarm 17,000 cr 2 2d10 So 50 ft. — — 2h Sonic Deafen — CRB
Spell Ampoule, 3rd 10 Magic Item — 3,000 cr L — — — — — — — — CRB
Spider Harness 10 Powered Armor — 19,500 cr 28 — — +10 EAC / +13 KAC — — — — — CRB
Stellar Cannon, Light 10 Weapon Heavy 19,200 cr 2 2d12 P 30 ft. — — 2h Piercing Wound Blast CRB
Stickybomb Grenade, Mk 3 10 Weapon Grenade 2,500 cr L — 20 ft. — — 1h — — Explode (Entangled 2d4 rounds; 20 ft.) CRB
Vorpal 10 Weapon Fusion — — — — — — — — — — — CRB
Zero Pistol, Hailstorm-Class 10 Weapon Small Arm 16,900 cr L 2d6 C 60 ft. — — 1h Cold Staggered — CRB
Aeon Stone, Pearly White Spindle 11 Magic Item — 25,000 cr — — — — — — — — — CRB
Arc Rifle, Aurora 11 Weapon Longarm 24,500 cr 2 2d12 E 70 ft. — — 2h — Arc 2d6 Stun CRB
Autobeam Rifle, Tactical 11 Weapon Longarm 26,900 cr 2 5d4 F 60 ft. — — 2h Fire Burn 2d4 Automatic CRB
Crossbolter, Advanced 11 Weapon Heavy 21,900 cr 2 4d10 P 70 ft. — — 2h Piercing — Unwieldy CRB
Cybernetic Arm, Single 11 Augmentation Cybernetics 24,750 cr — — — — Spinal column — — — — CRB
Doshko, Ultrathin 11 Weapon Advanced Melee 24,600 cr 1 4d12 P — — — 2h Piercing — Analog, Unwieldy CRB
Dueling Sword, Ultrathin 11 Weapon Basic Melee 26,000 cr L 3d6 S — — — 1h Slashing — Analog CRB
Flight Frame 11 Powered Armor — 27,100 cr 40 — — +12 EAC / +19 KAC — — — — — CRB
Golemforged Plating, IV 11 Armor Heavy 24,800 cr 3 — — +15 EAC / +17 KAC — — — — — CRB
Graviton, Lesser 11 Weapon Solarian 24,000 cr — +2d6 — — — 1h — Knockdown — CRB
Kasatha Microcord, IV 11 Armor Light 23,800 cr 1 — — +13 EAC / +15 KAC — — — — — CRB
Lashunta Ringwear, IV 11 Armor Heavy 27,100 cr 2 — — +16 EAC / +18 KAC — — — — — CRB
Longsword, Ultrathin 11 Weapon Advanced Melee 26,300 cr 1 4d8 S — — — 1h Slashing — Analog CRB
Machine Gun, Medium 11 Weapon Heavy 23,100 cr 2 3d10 P 60 ft. — — 2h Piercing — Analog, Automatic CRB
Photon, Lesser 11 Weapon Solarian 25,100 cr — +2d6 F — — — 1h Fire Burn 1d6 — CRB
Ring of Cosmic Alignment 11 Magic Item — 25,000 cr — — — — — — — — — CRB
Shock Truncheon, Aurora 11 Weapon Advanced Melee 23,000 cr 1 2d12 E — — — 1h — Arc 2d4 Powered (capacity 20; usage 2), Stun CRB
Sonic Pistol, LFD 11 Weapon Small Arm 26,200 cr L 2d8 So 40 ft. — — 1h Sonic Deafen Boost 1d6 CRB
Spear, Buzzblade 11 Weapon Basic Melee 22,650 cr 1 3d6 P — — — 2h Piercing — Block, Powered (capacity 40; usage 2), Thrown (20 ft.) CRB
Spell Gem, 4th 11 Magic Item — 3,700 cr L — — — — — — — — CRB
Taclash, Numbing 11 Weapon Advanced Melee 24,800 cr L 5d4 S — — — 1h Slashing — Disarm, Powered (capacity 20; usage 2), Reach, Stun, Trip CRB
Vesk Overplate, III 11 Armor Heavy 23,400 cr 2 — — +16 EAC / +18 KAC — — — — — CRB
W-Boson, Lesser 11 Weapon Solarian 26,200 cr — +2d6 — — — 1h — Bleed 2d6 — CRB
Zero Cannon, Tactical 11 Weapon Heavy 23,000 cr 2 3d8 C 60 ft. — — 2h Cold Staggered Line, Unwieldy CRB
AbadarCorp Travel Suit, Platinum 12 Armor Light 30,750 cr L — — +12 EAC / +13 KAC — — — — — CRB
Acid Dart Rifle, Complex 12 Weapon Longarm 39,200 cr 2 4d8 A & P 90 ft. — — 2h Acid, Piercing Corrode 4d4 Analog CRB
Aegis Series, Squad 12 Armor Heavy 45,200 cr 3 — — +17 EAC / +19 KAC — — — — — CRB
Comm Unit, Unlimited 12 Technological Item — 32,000 cr 40 — — — — — — — — CRB
Cryopike, Advanced 12 Weapon Advanced Melee 34,800 cr 2 2d8 C — — — 2h Cold Staggered Powered (capacity 40; usage 2), Reach CRB
Dagger, Ultrathin 12 Weapon Basic Melee 32,800 cr L 4d4 S — — — 1h Slashing — Analog, Operative, Thrown (20 ft.) CRB
Dermal Plating, Mk 4 12 Augmentation Cybernetics 48,850 cr — — — — Skin — — — — CRB
Electrostatic Field, MK 3 12 Armor Upgrade — 35,000 cr — — — — — — — — — CRB
Flamethrower, Hellhound-Class 12 Weapon Heavy 35,100 cr 2 4d6 F 30 ft. — — 2h Fire Burn 4d6 Analog, Blast, Unwieldy CRB
Flash Grenade, Mk 3 12 Weapon Grenade 4,800 cr L — 20 ft. — — 1h — — Explode (Blinded 1d6 rounds; 15 ft.) CRB
Force Field, Gray 12 Armor Upgrade — 40,000 cr L — — — — — — — — CRB
Gluon, Lesser 12 Weapon Solarian 30,800 cr — +2d6 — — — 1h — Severe Wound — CRB
Hardlight Series, Squad 12 Armor Light 37,500 cr L — — +15 EAC / +15 KAC — — — — — CRB
Incendiary Grenade, Mk 4 12 Weapon Grenade 4,300 cr L 5d6 F 20 ft. — — 1h Fire — Explode (5d6 F; Burning 3d6; 15 ft.) CRB
Iridishell, Superior 12 Armor Heavy 42,250 cr 2 — — +17 EAC / +18 KAC — — — — — CRB
Laser Pistol, Perihelion 12 Weapon Small Arm 40,200 cr L 4d4 F 90 ft. — — 1h Fire Burn 2d4 — CRB
Plasma Pistol, Yellow Star 12 Weapon Small Arm 40,300 cr L 2d8 E & F 25 ft. — — 1h Fire Burn 1d8 Line, Unwieldy CRB
Pulse Gauntlet, HFD 12 Weapon Advanced Melee 31,300 cr 1 5d6 B & So — — — 1h Bludgeoning, Sonic Knockdown Powered (capacity 20; usage 1) CRB
Scattergun, Impact 12 Weapon Longarm 30,400 cr 2 2d12 P 15 ft. — — 2h Piercing — Analog, Blast CRB
Screamer Grenade, Mk 3 12 Weapon Grenade 5,200 cr L 4d10 So 20 ft. — — 1h Sonic — Explode (4d10 So; Deafened 1d4 minutes; 25 ft.) CRB
Speed Suspension, Complete 12 Augmentation Cybernetics 32,900 cr — — — — All legs — — — — CRB
Starknife, Accelerated 12 Weapon Advanced Melee 40,400 cr L 4d8 F & P — — — 1h Fire, Piercing — Powered (capacity 20; usage 1), Thrown (30 ft.) CRB
Streetsweeper, LFD 12 Weapon Longarm 39,300 cr 2 3d10 So 50 ft. — — 2h Sonic Knockdown Boost 1d8 CRB
Thermal Capacitor, MK 2 12 Armor Upgrade — 36,250 cr — — — — — — — — — CRB
Vesk Monolith, I 12 Armor Heavy 39,650 cr 2 — — +16 EAC / +18 KAC — — — — — CRB
Arc Pistol, Aurora 13 Weapon Small Arm 45,700 cr L 3d6 E 50 ft. — — 1h — Arc 2d6 Stun CRB
Artillery Laser, Perihelion 13 Weapon Heavy 53,800 cr 3 4d8 F 130 ft. — — 2h Fire Burn 2d6 Penetrating CRB
Battleglove, Nova 13 Weapon Basic Melee 52,500 cr L 3d10 B — — — 1h Bludgeoning — Powered (capacity 20; usage 1) CRB
D-Suit, IV 13 Armor Light 45,800 cr L — — +16 EAC / +17 KAC — — — — — CRB
Darkvision Capacitors, Long-Range 13 Augmentation Cybernetics 48,950 cr — — — — Eyes — — — — CRB
Devastation Blade, Ruin 13 Weapon Advanced Melee 43,900 cr 1 5d8 S — — — 2h Slashing — Analog CRB
Estex Suit, IV 13 Armor Light 49,250 cr 1 — — +15 EAC / +16 KAC — — — — — CRB
Flame Doshko, Inferno 13 Weapon Advanced Melee 53,200 cr 1 5d8 F — — — 2h Fire Wound Powered (capacity 20; usage 1) CRB
Grindblade 13 Weapon Advanced Melee 45,700 cr 1 4d10 S — — — 1h Slashing Bleed 2d8 Analog CRB
Gyrojet Rifle, Tactical 13 Weapon Longarm 54,000 cr 2 3d12 B 100 ft. — — 2h Bludgeoning Knockdown Analog CRB
Laser Rifle, Perihelion 13 Weapon Longarm 53,800 cr 1 5d6 F 130 ft. — — 2h Fire Burn 2d6 — CRB
Magnetar Rifle, Advanced 13 Weapon Longarm 53,700 cr 2 4d8 P 60 ft. — — 2h Piercing — Analog, Automatic CRB
Missile, Advanced 13 Ammunition — 14,600 cr 1 — — — — 1h — — — CRB
Null-Space Chamber, Mk 3 13 Hybrid Item — 50,000 cr L — — — — — — — — CRB
Plasma Caster, White Star 13 Weapon Longarm 49,100 cr 2 3d10 E & F 80 ft. — — 2h Fire Burn 1d10 Boost 1d10 CRB
Plasma Sword, Red Star 13 Weapon Advanced Melee 54,300 cr 1 4d8 E & F — — — 1h Fire Severe Wound Powered (capacity 40; usage 4) CRB
Semi-Auto Pistol, Paragon 13 Weapon Small Arm 45,200 cr L 4d6 P 60 ft. — — 1h Piercing — Analog CRB
Shirren-Eye Rifle, Elite 13 Weapon Sniper 54,000 cr 2 4d10 P 80 ft. — — 2h Piercing — Analog, Sniper (750 ft.), Unwieldy CRB
Skyfire Armor, Exident 13 Armor Heavy 53,600 cr 2 — — +18 EAC / +20 KAC — — — — — CRB
Spell Reflector, MK 1 (Magic) 13 Armor Upgrade — 47,950 cr 1 — — — — — — — — CRB
Staff, Repeller 13 Weapon Advanced Melee 45,200 cr 1 3d8 B — — — 2h Bludgeoning Knockdown Block, Powered (capacity 20; usage 1), Stun CRB
Swoop Hammer, Mach I 13 Weapon Advanced Melee 44,100 cr 2 5d10 B — — — 2h Bludgeoning Knockdown Powered (capacity 40; usage 4), Reach, Unwieldy CRB
X-Gen Gun, Elite 13 Weapon Heavy 53,700 cr 2 4d12 P 120 ft. — — 2h Piercing — Automatic CRB
Ability Crystal (Magic), MK 3 14 Augmentation Personal Upgrade 75,000 cr — — — — none — — — — CRB
Crossbolter, Elite 14 Weapon Heavy 71,400 cr 2 6d10 P 60 ft. — — 2h Piercing — Unwieldy CRB
Cryo Grenade, Mk 3 14 Weapon Grenade 9,400 cr L 4d8 C 20 ft. — — 1h Cold — Explode (4d8 C; Staggered 1 round; 20 ft.) CRB
Cybernetic Arm, Dual 14 Augmentation Cybernetics 70,150 cr — — — — Spinal column — — — — CRB
Dagger, Zero-Edge 14 Weapon Basic Melee 64,400 cr L 6d4 S — — — 1h Slashing — Analog, Operative, Thrown (20 ft.) CRB
Dermal Plating, Mk 5 14 Augmentation Cybernetics 105,000 cr — — — — Skin — — — — CRB
Doshko, Zero-Edge 14 Weapon Advanced Melee 71,500 cr 1 7d12 P — — — 2h Piercing — Analog, Unwieldy CRB
Echelon Fashion, Ready to Wear 14 Armor Light 71,300 cr L — — +15 EAC / +16 KAC — — — — — CRB
Force Field, Green 14 Armor Upgrade — 80,000 cr L — — — — — — — — CRB
Frag Grenade, Mk 5 14 Weapon Grenade 8,400 cr L 10d6 P 20 ft. — — 1h Piercing — Explode (10d6 P; 15 ft.) CRB
Freebooter Armor, IV 14 Armor Light 60,600 cr L — — +17 EAC / +18 KAC — — — — — CRB
Golemforged Plating, V 14 Armor Heavy 63,750 cr 3 — — +18 EAC / +20 KAC — — — — — CRB
Graviton, Standard 14 Weapon Solarian 69,800 cr — +3d6 — — — 1h — Knockdown — CRB
Laser Pistol, Parallax 14 Weapon Small Arm 82,000 cr L 5d4 F 90 ft. — — 1h Fire Burn 3d4 Boost 2d4 CRB
Lock, Superior 14 Technological Item — 60,000 cr L — — — — — — — — CRB
Longsword, Zero-Edge 14 Weapon Advanced Melee 79,500 cr L 7d8 S — — — 1h Slashing Severe Wound Analog CRB
Mindlink Circlet, Mk 3 14 Hybrid Item — 78,000 cr L — — — — — — — — CRB
Photon, Standard 14 Weapon Solarian 71,200 cr — +3d6 F — — — 1h Fire Burn 2d6 — CRB
Plasma Cannon, Yellow Star 14 Weapon Heavy 62,800 cr 2 4d10 E & F 100 ft. — — 2h Fire Burn 2d8 Explode (5 ft.), Unwieldy CRB
Polyhand 14 Augmentation Cybernetics 71,000 cr — — — — Hand — — — — CRB
Reaction Cannon, Advanced 14 Weapon Heavy 73,000 cr 3 6d10 P 100 ft. — — 2h Piercing — Penetrating CRB
Ring of Resistance, Mk 4 14 Magic Item — 70,000 cr — — — — — — — — — CRB
Seeker Rifle, Advanced 14 Weapon Longarm 72,300 cr 1 6d8 P 100 ft. — — 2h Piercing — Analog CRB
Shock Grenade, Mk 4 14 Weapon Grenade 10,500 cr L 6d12 E 20 ft. — — 1h — — Explode (6d12 E; 15 ft.) CRB
Sonic Pistol, HFD 14 Weapon Small Arm 71,300 cr L 3d8 So 40 ft. — — 1h Sonic Deafen — CRB
Sonic Rifle, HFD 14 Weapon Longarm 80,200 cr 2 4d10 So 50 ft. — — 2h Sonic Deafen — CRB
Spell Gem, 5th 14 Magic Item — 10,600 cr L — — — — — — — — CRB
Synaptic Accelerators (Technology), MK 3 14 Augmentation Personal Upgrade 75,000 cr — — — — none — — — — CRB
Synergizing Symbiote (Hybrid), MK 3 14 Augmentation Personal Upgrade 75,000 cr — — — — none — — — — CRB
Tiara of Translocation, Mk 1 14 Magic Item — 11,750 cr L — — — — — — — — CRB
Titan Shield 14 Armor Upgrade — 75,000 cr 2 — — — — — — — — CRB
Vesk Overplate, IV 14 Armor Heavy 71,850 cr 2 — — +19 EAC / +21 KAC — — — — — CRB
W-Boson, Standard 14 Weapon Solarian 81,300 cr — +3d6 — — — 1h — Bleed 3d6 — CRB
Zero Cannon, Advanced 14 Weapon Heavy 81,400 cr 2 5d8 C 60 ft. — — 2h Cold Staggered Line, Unwieldy CRB
Zero Rifle, Blizzard-Class 14 Weapon Longarm 79,800 cr 2 4d8 C 60 ft. — — 2h Cold Staggered — CRB
Autobeam Rifle, Advanced 15 Weapon Longarm 95,500 cr 2 7d4 F 60 ft. — — 2h Fire Burn 3d4 Automatic CRB
Carbon Skin, Diamond 15 Armor Light 126,400 cr 1 — — +17 EAC / +19 KAC — — — — — CRB
Dueling Sword, Ripper 15 Weapon Basic Melee 109,250 cr L 7d6 S — — — 1h Slashing — Powered (capacity 20; usage 1) CRB
Enginerunner 15 Armor Heavy 120,900 cr 2 — — +21 EAC / +22 KAC — — — — — CRB
Flamethrower, Firedrake-Class 15 Weapon Heavy 128,000 cr 2 6d6 F 30 ft. — — 2h Fire Burn 6d6 Analog, Blast, Unwieldy CRB
Gluon, Standard 15 Weapon Solarian 94,200 cr — +3d6 — — — 1h — Severe Wound — CRB
Grenade Arrow, III 15 Ammunition — 32,050 cr — — — — — 1h — — — CRB
Gyrojet Pistol, Tactical 15 Weapon Small Arm 91,500 cr L 3d12 B 80 ft. — — 1h Bludgeoning Knockdown Analog CRB
Gyrojet Rifle, Advanced 15 Weapon Longarm 122,800 cr 2 5d12 B 120 ft. — — 2h Bludgeoning Knockdown Analog CRB
Hardlight Series, Elite 15 Armor Light 123,500 cr L — — +18 EAC / +18 KAC — — — — — CRB
Jarlslayer 15 Powered Armor — 125,500 cr 43 — — +18 EAC / +24 KAC — — — — — CRB
Lashunta Ringwear, V 15 Armor Heavy 94,200 cr 2 — — +20 EAC / +22 KAC — — — — — CRB
Mnemonic Editor, Mk 3 15 Hybrid Item — 20,000 cr 10 — — — — — — — — CRB
Monowhip 15 Weapon Advanced Melee 107,000 cr L 10d4 S — — — 1h Slashing Severe Wound Analog, Disarm, Reach, Trip CRB
Pike, Elite 15 Weapon Advanced Melee 95,700 cr 2 7d8 P — — — 2h Piercing Bleed 3d8 Analog, Reach CRB
Plasma Doshko, White Star 15 Weapon Advanced Melee 126,800 cr 1 5d10 E & F — — — 2h Fire Severe Wound Powered (capacity 20; usage 2) CRB
Plasma Pistol, White Star 15 Weapon Small Arm 107,500 cr L 3d8 E & F 30 ft. — — 1h Fire Burn 2d8 Line, Unwieldy CRB
Plasma Rifle, White Star 15 Weapon Longarm 126,600 cr 2 4d10 E & F 60 ft. — — 2h Fire Burn 2d8 Line, Unwieldy CRB
Plasma Sword, Yellow Star 15 Weapon Advanced Melee 127,000 cr 1 5d8 E & F — — — 1h Fire Severe Wound Powered (capacity 40; usage 4) CRB
Scattergun, Vortex 15 Weapon Longarm 91,900 cr 2 3d12 P 30 ft. — — 2h Piercing — Analog, Blast CRB
Screamer, HFD 15 Weapon Heavy 107,500 cr 2 4d10 So 60 ft. — — 2h Sonic Deafen Blast, Unwieldy CRB
Spear, Zero-Edge 15 Weapon Basic Melee 107,350 cr 1 7d6 P — — — 2h Piercing — Analog, Block, Thrown (20 ft.) CRB
Stellar Cannon, Heavy 15 Weapon Heavy 122,800 cr 2 4d12 P 30 ft. — — 2h Piercing Wound Blast CRB
Swarmsuit 15 Armor Light 95,200 cr L — — +18 EAC / +19 KAC — — — — — CRB
Thermal Capacitor, MK 3 15 Armor Upgrade — 120,000 cr — — — — — — — — — CRB
Zero Pistol, Blizzard-Class 15 Weapon Small Arm 94,500 cr L 4d6 C 60 ft. — — 1h Cold Staggered — CRB
Arc Rifle, Storm 16 Weapon Longarm 190,300 cr 2 4d12 E 80 ft. — — 2h — Arc 4d6 Stun CRB
Autobeam Artillery, Advanced 16 Weapon Heavy 145,700 cr 2 4d8 F 120 ft. — — 2h Fire Burn 2d8 Automatic CRB
Curve Blade, Buzzblade 16 Weapon Advanced Melee 184,300 cr 2 8d10 S — — — 2h Slashing Bleed 5d6 Powered (capacity 40; usage 2) CRB
Dermal Plating, Mk 6 16 Augmentation Cybernetics 163,500 cr — — — — Skin — — — — CRB
Dragon Gland, Wyrm 16 Augmentation Biotech 181,500 cr — — — — Throat — — — — CRB
Flash Grenade, Mk 4 16 Weapon Grenade 24,300 cr L — 20 ft. — — 1h — — Explode (Blinded 1d8 rounds; 20 ft.) CRB
Force Field, Red 16 Armor Upgrade — 180,000 cr L — — — — — — — — CRB
Frag Grenade, Mk 6 16 Weapon Grenade 20,500 cr L 12d6 P 20 ft. — — 1h Piercing — Explode (12d6 P; 15 ft.) CRB
Hammer, Meteoric 16 Weapon Advanced Melee 164,500 cr 1 11d6 B — — — 1h Bludgeoning — Analog CRB
Incendiary Grenade, Mk 5 16 Weapon Grenade 20,200 cr L 10d6 F 20 ft. — — 1h Fire — Explode (10d6 F; Burning 5d6; 15 ft.) CRB
Magnetar Rifle, Elite 16 Weapon Longarm 185,100 cr 2 6d8 P 120 ft. — — 2h Piercing — Analog, Automatic CRB
Peacemaker 16 Weapon Basic Melee 185,300 cr L 6d6 B — — — 1h Bludgeoning Knockdown Operative, Powered (capacity 20; usage 2), Stun CRB
Plasma Cannon, White Star 16 Weapon Heavy 189,200 cr 2 6d10 E & F 100 ft. — — 2h Fire Burn 3d8 Explode (5 ft.), Unwieldy CRB
Pulse Gauntlet, Banshee 16 Weapon Advanced Melee 148,200 cr 1 10d6 B & So — — — 1h Bludgeoning, Sonic Knockdown Powered (capacity 20; usage 1) CRB
Regeneration Table 16 Technological Item — 45,000 cr 20 — — — — — — — — CRB
Screamer Grenade, Mk 4 16 Weapon Grenade 20,000 cr L 7d10 So 20 ft. — — 1h Sonic — Explode (7d10 So; Deafened 1d4 minutes; 30 ft.) CRB
Shirren-Eye Rifle, Paragon 16 Weapon Sniper 147,200 cr 1 6d10 P 80 ft. — — 2h Piercing — Analog, Sniper (1000 ft.), Unwieldy CRB
Shock Caster, Storm 16 Weapon Heavy 164,800 cr 2 5d12 E 40 ft. — — 2h — — Explode (20 ft.), Unwieldy CRB
Shock Truncheon, Storm 16 Weapon Advanced Melee 80,200 cr 1 3d12 E — — — 1h — Arc 3d4 Powered (capacity 40; usage 2), Stun CRB
Shotalashu Armor 16 Armor Light 149,500 cr L — — +19 EAC / +20 KAC — — — — — CRB
Sonic Pistol, Banshee 16 Weapon Small Arm 191,000 cr L 4d8 So 40 ft. — — 1h Sonic Deafen Boost 1d10 CRB
Starknife, Lightspeed 16 Weapon Advanced Melee 183,400 cr L 8d8 F & P — — — 1h Fire, Piercing — Powered (capacity 20; usage 2), Thrown (50 ft.) CRB
Steelbones 16 Armor Heavy 145,500 cr 2 — — +21 EAC / +23 KAC — — — — — CRB
Streetsweeper, HFD 16 Weapon Longarm 195,000 cr 2 5d10 So 50 ft. — — 2h Sonic Knockdown Boost 1d10 CRB
Tiara of Translocation, Mk 2 16 Magic Item — 185,000 cr L — — — — — — — — CRB
Vesk Monolith, II 16 Armor Heavy 163,400 cr 2 — — +22 EAC / +24 KAC — — — — — CRB
Aegis Series, Elite 17 Armor Heavy 209,000 cr 3 — — +23 EAC / +27 KAC — — — — — CRB
Artillery Laser, Parallax 17 Weapon Heavy 248,000 cr 3 7d8 F 150 ft. — — 2h Fire Burn 4d6 Penetrating CRB
Battleglove, Gravity 17 Weapon Basic Melee 214,850 cr L 5d10 B — — — 1h Bludgeoning — Powered (capacity 20; usage 1) CRB
D-Suit, V 17 Armor Light 244,300 cr L — — +20 EAC / +21 KAC — — — — — CRB
Dagger, Molecular Rift 17 Weapon Basic Melee 275,000 cr L 10d4 S — — — 1h Slashing — Analog, Operative, Thrown (20 ft.) CRB
Doshko, Molecular Rift 17 Weapon Advanced Melee 248,000 cr 1 10d12 P — — — 2h Piercing — Powered (capacity 20; usage 1), Unwieldy CRB
Echelon Fashion, Bespoke 17 Armor Light 285,000 cr L — — +18 EAC / +19 KAC — — — — — CRB
Force Field, Blue 17 Armor Upgrade — 280,000 cr L — — — — — — — — CRB
Graviton, Greater 17 Weapon Solarian 251,000 cr — +4d6 — — — 1h — Knockdown — CRB
Gyrojet Pistol, Advanced 17 Weapon Small Arm 212,700 cr L 4d12 B 80 ft. — — 1h Bludgeoning Knockdown Analog CRB
Gyrojet Rifle, Elite 17 Weapon Longarm 245,600 cr 2 6d12 B 120 ft. — — 2h Bludgeoning Knockdown Analog CRB
Laser Pistol, Zenith 17 Weapon Small Arm 245,200 cr L 8d4 F 100 ft. — — 1h Fire Burn 4d4 — CRB
Laser Rifle, Parallax 17 Weapon Longarm 248,000 cr 1 8d6 F 150 ft. — — 2h Fire Burn 4d6 — CRB
Longsword, Molecular Rift 17 Weapon Advanced Melee 245,200 cr 1 10d8 S — — — 1h Slashing — Analog CRB
Machine Gun, Heavy 17 Weapon Heavy 220,300 cr 2 7d10 P 120 ft. — — 2h Piercing — Analog, Automatic CRB
Null-Space Chamber, Mk 4 17 Hybrid Item — 250,000 cr L — — — — — — — — CRB
Photon, Greater 17 Weapon Solarian 246,200 cr — +4d6 F — — — 1h Fire Burn 3d6 — CRB
Plasma Caster, Blue Star 17 Weapon Longarm 275,000 cr 2 5d10 E & F 80 ft. — — 2h Fire Burn 2d10 Boost 2d10 CRB
Reaction Cannon, Elite 17 Weapon Heavy 244,000 cr 3 8d10 P 100 ft. — — 2h Piercing — Penetrating CRB
Seeker Rifle, Elite 17 Weapon Longarm 242,500 cr 1 9d8 P 100 ft. — — 2h Piercing — Analog CRB
Skyfire Sword, Inferno 17 Weapon Advanced Melee 246,000 cr 1 7d8 F — — — 1h Fire Burn 4d12 Powered (capacity 20; usage 1) CRB
Spell Gem, 6th 17 Magic Item — 36,650 cr L — — — — — — — — CRB
Swoop Hammer, Mach II 17 Weapon Advanced Melee 273,000 cr 2 10d10 B — — — 2h Bludgeoning Knockdown Analog, Reach, Unwieldy CRB
W-Boson, Greater 17 Weapon Solarian 274,100 cr — +4d6 — — — 1h — Bleed 4d6 — CRB
Arc Pistol, Storm 18 Weapon Small Arm 365,500 cr L 3d12 E 50 ft. — — 1h — Arc 4d6 Stun CRB
Crossbolter, Paragon 18 Weapon Heavy 327,200 cr 2 10d10 P 60 ft. — — 2h Piercing — Unwieldy CRB
Cryo Grenade, Mk 4 18 Weapon Grenade 54,100 cr L 6d8 C 20 ft. — — 1h Cold — Explode (6d8 C; Staggered 1 round; 20 ft.) CRB
Devastation Blade, Apocalypse 18 Weapon Advanced Melee 410,200 cr 1 12d8 S — — — 2h Slashing — Analog CRB
Dueling Sword, Molecular Rift 18 Weapon Basic Melee 331,200 cr L 10d6 S — — — 1h Slashing — Analog CRB
Flamethrower, Phoenix-Class 18 Weapon Heavy 367,500 cr 2 9d6 F 30 ft. — — 2h Fire Burn 9d6 Analog, Blast, Unwieldy CRB
Force Field, Orange 18 Armor Upgrade — 400,000 cr L — — — — — — — — CRB
Frag Grenade, Mk 7 18 Weapon Grenade 48,400 cr L 16d6 P 20 ft. — — 1h Piercing — Explode (16d6 P; 15 ft.) CRB
Freebooter Armor, V 18 Armor Light 367,650 cr L — — +20 EAC / +21 KAC — — — — — CRB
Gluon, Greater 18 Weapon Solarian 330,300 cr — +4d6 — — — 1h — Severe Wound — CRB
Incendiary Grenade, Mk 6 18 Weapon Grenade 54,300 cr L 12d6 F 20 ft. — — 1h Fire — Explode (12d6 F; Burning 6d6; 15 ft.) CRB
Longsword, Ultraserrated 18 Weapon Advanced Melee 368,100 cr 1 8d10 S — — — 1h Slashing Bleed 6d6 Analog CRB
Plasma Doshko, Blue Star 18 Weapon Advanced Melee 364,100 cr 1 7d10 E & F — — — 2h Fire Severe Wound Powered (capacity 20; usage 2) CRB
Plasma Sword, White Star 18 Weapon Advanced Melee 415,600 cr 1 8d8 E & F — — — 1h Fire Severe Wound Powered (capacity 40; usage 4) CRB
Ring of Resistance, Mk 5 18 Magic Item — 361,500 cr — — — — — — — — — CRB
Scattergun, Grapeshot 18 Weapon Longarm 331,000 cr 2 4d12 P 30 ft. — — 2h Piercing — Analog, Blast CRB
Sonic Rifle, Banshee 18 Weapon Longarm 364,500 cr 2 6d10 So 50 ft. — — 2h Sonic Deafen — CRB
Spell Reflector, MK 2 (Magic) 18 Armor Upgrade — 360,000 cr 1 — — — — — — — — CRB
Staff, Hardlight 18 Weapon Basic Melee 320,800 cr 1 8d8 B — — — 2h Bludgeoning Knockdown Analog, Block CRB
Tiara of Translocation, Mk 3 18 Magic Item — 410,000 cr L — — — — — — — — CRB
Vesk Overplate, V 18 Armor Heavy 415,800 cr 2 — — +24 EAC / +26 KAC — — — — — CRB
Vitrum Plate 18 Armor Heavy 365,650 cr 1 — — +23 EAC / +24 KAC — — — — — CRB
Zero Cannon, Elite 18 Weapon Heavy 412,800 cr 2 8d8 C 80 ft. — — 2h Cold Staggered Line, Unwieldy CRB
Zero Rifle, Avalanche-Class 18 Weapon Longarm 410,200 cr 2 7d8 C 60 ft. — — 2h Cold Staggered — CRB
Arc Rifle, Tempest 19 Weapon Longarm 622,000 cr 2 6d12 E 80 ft. — — 2h — Arc 6d6 Stun CRB
Autobeam Artillery, Elite 19 Weapon Heavy 543,300 cr 2 6d8 F 120 ft. — — 2h Fire Burn 2d10 Automatic CRB
Autobeam Rifle, Elite 19 Weapon Longarm 548,100 cr 2 12d4 F 60 ft. — — 2h Fire Burn 5d4 Automatic CRB
Baton, Advanced 19 Weapon Basic Melee 540,000 cr L 8d6 B — — — 1h Bludgeoning — Operative, Powered (capacity 20; usage 1), Thrown (20 ft.) CRB
D-Suit, VI 19 Armor Light 552,000 cr L — — +21 EAC / +22 KAC — — — — — CRB
Dermal Plating, Mk 7 19 Augmentation Cybernetics 542,000 cr — — — — Skin — — — — CRB
Doshko, Dimensional Blade 19 Weapon Advanced Melee 546,100 cr 1 13d12 P — — — 2h Piercing — Analog, Unwieldy CRB
Flame Doshko, Solar Flare 19 Weapon Advanced Melee 595,000 cr 1 10d8 F — — — 2h Fire Severe Wound Powered (capacity 20; usage 1) CRB
Hammer, Gravity Well 19 Weapon Advanced Melee 551,000 cr 1 15d6 B — — — 1h Bludgeoning — Powered (capacity 40; usage 2) CRB
Magnetar Rifle, Paragon 19 Weapon Longarm 612,600 cr 2 8d8 P 120 ft. — — 2h Piercing — Analog, Automatic CRB
Plasma Pistol, Blue Star 19 Weapon Small Arm 565,000 cr L 5d8 E & F 40 ft. — — 1h Fire Burn 3d8 Line, Unwieldy CRB
Shock Truncheon, Tempest 19 Weapon Advanced Melee 545,000 cr 1 6d12 E — — — 1h — Arc 6d4 Powered (capacity 40; usage 2), Stun CRB
Spear, Gravity 19 Weapon Basic Melee 552,000 cr 1 12d6 P — — — 2h Piercing — Block, Powered (capacity 40; usage 2), Thrown (20 ft.) CRB
Starknife, Dimensional Slice 19 Weapon Advanced Melee 602,200 cr L 8d12 P — — — 1h Piercing — Analog, Thrown (80 ft.) CRB
Voidshield Armor 19 Armor Heavy 610,250 cr 2 — — +25 EAC / +26 KAC — — — — — CRB
Zero Pistol, Avalanche-Class 19 Weapon Small Arm 492,900 cr L 6d6 C 60 ft. — — 1h Cold Staggered — CRB
Aegis Series, Specialist 20 Armor Heavy 932,000 cr 3 — — +25 EAC / +28 KAC — — — — — CRB
Artillery Laser, Zenith 20 Weapon Heavy 722,000 cr 3 9d8 F 150 ft. — — 2h Fire Burn 5d6 Penetrating CRB
Carbon Skin, Nanotube 20 Armor Light 825,000 cr 1 — — +21 EAC / +23 KAC — — — — — CRB
Curve Blade, Dimensional Slice 20 Weapon Advanced Melee 815,000 cr 2 12d10 S — — — 2h Slashing Bleed 6d6 Powered (capacity 40; usage 2) CRB
Force Field, Prismatic 20 Armor Upgrade — 1,000,000 cr L — — — — — — — — CRB
Frag Grenade, Mk 8 20 Weapon Grenade 132,000 cr L 20d6 P 20 ft. — — 1h Piercing — Explode (20d6 P; 15 ft.) CRB
Gluon, True 20 Weapon Solarian 916,200 cr — +6d6 — — — 1h — Severe Wound — CRB
Graviton, True 20 Weapon Solarian 727,100 cr — +6d6 — — — 1h — Knockdown — CRB
Grenade Arrow, IV 20 Ammunition — 245,000 cr — — — — — 1h — — — CRB
Gyrojet Pistol, Elite 20 Weapon Small Arm 715,800 cr L 5d12 B 80 ft. — — 1h Bludgeoning Knockdown Analog CRB
Gyrojet Rifle, Paragon 20 Weapon Longarm 723,500 cr 2 8d12 B 120 ft. — — 2h Bludgeoning Knockdown Analog CRB
Hardlight Series, Specialist 20 Armor Light 928,000 cr L — — +22 EAC / +22 KAC — — — — — CRB
Laser Rifle, Zenith 20 Weapon Longarm 722,000 cr 1 11d6 F 150 ft. — — 2h Fire Burn 5d6 — CRB
Longsword, Dimensional Slice 20 Weapon Advanced Melee 727,300 cr 1 14d8 S — — — 1h Slashing — Analog CRB
Mnemonic Editor, Mk 4 20 Hybrid Item — 125,000 cr 10 — — — — — — — — CRB
Photon, True 20 Weapon Solarian 729,500 cr — +6d6 F — — — 1h Fire Burn 5d6 — CRB
Plasma Cannon, Blue Star 20 Weapon Heavy 950,000 cr 2 8d10 E & F 100 ft. — — 2h Fire Burn 4d8 Explode (10 ft.), Unwieldy CRB
Plasma Rifle, Blue Star 20 Weapon Longarm 935,000 cr 2 8d10 E & F 100 ft. — — 2h Fire Burn 4d8 Line, Unwieldy CRB
Plasma Sword, Blue Star 20 Weapon Advanced Melee 920,250 cr 1 10d8 E & F — — — 1h Fire Severe Wound Powered (capacity 40; usage 4) CRB
Reaction Cannon, Paragon 20 Weapon Heavy 810,000 cr 3 12d10 P 100 ft. — — 2h Piercing — Penetrating CRB
Seeker Rifle, Paragon 20 Weapon Longarm 809,200 cr 1 12d8 P 100 ft. — — 2h Piercing — Analog CRB
Shirren-Eye Rifle, Warpshot 20 Weapon Sniper 740,800 cr 1 10d10 P 80 ft. — — 2h Piercing — Analog, Sniper (1000 ft.), Unwieldy CRB
Shock Caster, Tempest 20 Weapon Heavy 735,000 cr 2 7d12 E 40 ft. — — 2h — — Explode (20 ft.), Unwieldy CRB
Shock Grenade, Mk 5 20 Weapon Grenade 110,000 cr L 9d12 E 20 ft. — — 1h — — Explode (9d12 E; 15 ft.) CRB
Swoop Hammer, Mach III 20 Weapon Advanced Melee 905,700 cr 2 14d10 B & F — — — 2h Bludgeoning, Fire Knockdown Powered (capacity 40; usage 4), Reach, Unwieldy CRB
Tiara of Translocation, Mk 4 20 Magic Item — 875,000 cr L — — — — — — — — CRB
Vesk Monolith, III 20 Armor Heavy 827,250 cr 2 — — +26 EAC / +27 KAC — — — — — CRB
W-Boson, True 20 Weapon Solarian 806,000 cr — +6d6 — — — 1h — Bleed 6d6 — CRB
X-Gen Gun, Paragon 20 Weapon Heavy 826,000 cr 2 9d12 P 120 ft. — — 2h Piercing — Automatic CRB